As FAQ’s are received, we will endeavour to list them here. If it gets too big for this space, then we will make a .pdf file.
SHIP MOVEMENT
- Wind – A sentence was left out of the box set rulebook to do with the wind. Basically, the wind is all measured 45 degrees from the wind direction (placed centrally from the direction, as indicated on the spinning wheel, 22.5 degrees either side of centre).
If the keel line of a ship crosses into that from front or back, the wind effect applies. If the wind is behind the ship whilst sailing (downwind in the rulebook), its speed is +1. If the wind is from the front (upwind in the rulebook) then a max of half sail is allowed as an abstraction of tacking or taking actions to counter it.
Visually, it’s fairly easy to work this out and flows quickly. As a mass battle game, it’s not a perfect sailing simulation. It’s designed to easily determine things without slowing play, so you can run 10+ ships with ease.